Breakpoints stopped triggering in MonoDevelop 4.0.1
Hello! Been using Unity for a while now, and with the latest update we also received a new version for MonoDevelop. Breakpointing before 4.0.1 has been a charm, and attaching debugger hasn't been a...
View ArticleobjectReference is null in prefab
Hello! I've encountered an issue with my custom editor for my MonoBehaviour class. It seems I cannot instantiate ScriptableObjects (myQuestToEdit) and then assign them to a SerializedProperty (element)...
View ArticleUnity 4.3 sprite billboard
Hello! I've been trying to create a quick and easy shader for rendering my sprites as billboards. Here's the code: Shader "Sprites/Facing Default" { Properties { [PerRendererData] _MainTex ("Sprite...
View ArticleHow can I override camera.rect?
Hi! I've been making a script that takes two cameras and draws them in a split screen fashion. They are both focused on a seperate object in the world ( parented under them ), it looks like this in...
View ArticleBreakpoints stopped triggering in MonoDevelop 4.0.1
Hello! Been using Unity for a while now, and with the latest update we also received a new version for MonoDevelop. Breakpointing before 4.0.1 has been a charm, and attaching debugger hasn't been a...
View ArticleobjectReference is null in prefab
Hello! I've encountered an issue with my custom editor for my MonoBehaviour class. It seems I cannot instantiate ScriptableObjects (myQuestToEdit) and then assign them to a SerializedProperty (element)...
View ArticleUnity 4.3 sprite billboard
Hello! I've been trying to create a quick and easy shader for rendering my sprites as billboards. Here's the code: Shader "Sprites/Facing Default" { Properties { [PerRendererData] _MainTex ("Sprite...
View ArticleHow can I override camera.rect?
Hi! I've been making a script that takes two cameras and draws them in a split screen fashion. They are both focused on a seperate object in the world ( parented under them ), it looks like this in...
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